Last updated
Last updated
Need some inspiration? Example vouchers included!
# Note: It is important not to change a voucher files name after players have a voucher as it will become un-openable!
###################################################################################################
###################################################################################################
#### ______ _ __ __ _ __ ####
#### | ____| | | \ \ / / | | /_ | ####
#### | |__ __ ____ _ _ __ ___ _ __ | | ___ \ \ / /__ _ _ ___| |__ ___ _ __ | | ####
#### | __| \ \/ / _` | '_ ` _ \| '_ \| |/ _ \ \ \/ / _ \| | | |/ __| '_ \ / _ \ '__| | | ####
#### | |____ > < (_| | | | | | | |_) | | __/ \ / (_) | |_| | (__| | | | __/ | | | ####
#### |______/_/\_\__,_|_| |_| |_| .__/|_|\___| \/ \___/ \__,_|\___|_| |_|\___|_| |_| ####
#### | | ####
#### |_| ####
###################################################################################################
###################################################################################################
# Below is the first example voucher, you can use this file as reference for all future vouchers you create
# To create a new voucher just copy and paste this file and rename it to assign it a different voucher ID.
# Alternatively, create a file with the name of your pouch followed by the '.yml' file extension, and edit it exactly as you wish.
#*
#* For a slightly more in depth documentation visit our docs website: https://vouchersplus.uhfinn.dev/
#*
#* ############################################################### *#
#* ####################### Primary Details ####################### *#
#* ############################################################### *#
# The name of the voucher, this is required for all created vouchers (Not to be confused with the ID, which is the file name)
Name: '&6&lLUCKY &fVoucher'
Voucher:
# The ICON used to represent the voucher
Item: 'ENDER_CHEST'
# Whether the ICON should be enchanted
Enchanted: true
# The lore of the voucher icon
Lore:
- '&7Test your luck with the LUCKY Voucher'
- '&7Prizes Given: 3'
- '&7Prize List:'
- '&7- &a[VERY COMMON] &f32x Oak Logs'
- '&7- &2[COMMON] &f16x Coal'
- '&7- &9[UNCOMMON] &f16x Iron'
- '&7- &d[RARE] &f12x Gold'
- '&7- &5[ULTRA RARE] &f8x Diamonds'
- '&7- &6[LEGENDARY] &f1x Nether Star'
#* ############################################################### *#
#* ####################### Effects Details ####################### *#
#* ############################################################### *#
# The minecraft sound ID and data to be played upon pouch redeem, don't add this section if you don't need it
Sound:
SoundID: 'none'
Volume: 1
Pitch: 1
# The particle data to be spawned on the player upon pouch redeem, don't add this section if you don't need it
Particles:
ParticleID: 'none'
Count: 20
Offset: 1
# The effect ran when the voucher is redeemed
# To get more information about the effects available, check out: https://vouchersplus.uhfinn.dev/additional-information/effects
Effect: 'firework'
#* ############################################################### *#
#* ####################### Reward Details ######################## *#
#* ############################################################### *#
# The number of rewards that will be given upon redeeming the voucher
# Set to 'all' to give a player every item within the voucher (ignoring weighting)
RewardsPerOpen: 3
# The list of rewards within the voucher, currently a voucher supports up to 28 items, any extra items are ignored
Rewards:
1:
# The name of the reward
Name: '&f32 Oak Logs'
# The icon of the reward
Icon:
Item: OAK_LOG
Amount: 32
# The weighted chance of getting the item, higher weight = higher chance (Doesn't have to add up to 100)
# If a weighting isn't provided, the item will automatically assume a weight of 100
Weight: 100
# The command to be ran if this reward is given to the user, use <playerName> as a placeholder for the players name
Commands:
- 'minecraft:give <playerName> minecraft:oak_log 32'
# The message sent when a player wins this prize, this message is sent immediately after the commands are run to allow any PAPI placeholders to update
# You can delete this field if you would rather no message was sent
Message: '<prefix> &aYou have received 32x Oak Logs'
# The lore for the reward when previewed in the GUI
GUILore:
- '&732x Oak Logs'
- '&7Win Chance: &f<chance>%'
2:
Name: '&f16x Coal'
Icon:
Item: COAL
Amount: 16
Weight: 80
Commands:
- 'minecraft:give <playerName> minecraft:coal 16'
Message: '<prefix> &aYou have received 16x Coal!'
GUILore:
- '&716x Coal'
- '&7Win Chance: &f<chance>%'
3:
Name: '&f16x Iron'
Icon:
Item: IRON_INGOT
Amount: 16
Weight: 60
Commands:
- 'minecraft:give <playerName> minecraft:iron_ingot 16'
Message: '<prefix> &aYou have received 16x Iron Ingots!'
GUILore:
- '&716x Iron Ingots'
- '&7Win Chance: &f<chance>%'
4:
Name: '&f12x Gold'
Icon:
Item: GOLD_INGOT
Amount: 12
Weight: 35
Commands:
- 'minecraft:give <playerName> minecraft:gold_ingot 12'
Message: '<prefix> &aYou have received 12x Gold Ingots!'
GUILore:
- '&712x Gold Ingots'
- '&7Win Chance: &f<chance>%'
5:
Name: '&f8x Diamonds'
Icon:
Item: DIAMOND
Amount: 8
Weight: 10
Commands:
- 'minecraft:give <playerName> minecraft:diamond 8'
Message: '<prefix> &aYou have received 8x Diamonds!'
GUILore:
- '&78x Diamonds'
- '&7Win Chance: &f<chance>%'
6:
Name: '&f&l1x Nether Star'
Icon:
Item: NETHER_STAR
Amount: 1
Weight: 2
Commands:
- 'minecraft:give <playerName> minecraft:nether_star 1'
Message: '<prefix> &aYou have received 1x Nether Star!'
GUILore:
- '&71x Nether Star'
- '&7Win Chance: &f<chance>%'
#* ############################################################### *#
#* ####################### Additional Data ####################### *#
#* ################## Do Not Touch This Section ################## *#
AdditionalData: null
# Note: It is important not to change a voucher files name after players have a voucher as it will become un-openable!
#####################################################################################################
#####################################################################################################
#### ______ _ __ __ _ ___ ####
#### | ____| | | \ \ / / | | |__ \ ####
#### | |__ __ ____ _ _ __ ___ _ __ | | ___ \ \ / /__ _ _ ___| |__ ___ _ __ ) | ####
#### | __| \ \/ / _` | '_ ` _ \| '_ \| |/ _ \ \ \/ / _ \| | | |/ __| '_ \ / _ \ '__| / / ####
#### | |____ > < (_| | | | | | | |_) | | __/ \ / (_) | |_| | (__| | | | __/ | / /_ ####
#### |______/_/\_\__,_|_| |_| |_| .__/|_|\___| \/ \___/ \__,_|\___|_| |_|\___|_| |____| ####
#### | | ####
#### |_| ####
#####################################################################################################
#####################################################################################################
# Below is the second example voucher, you can use this file as reference for all future vouchers you create
# To create a new voucher just copy and paste this file and rename it to assign it a different voucher ID.
# Alternatively, create a file with the name of your pouch followed by the '.yml' file extension, and edit it exactly as you wish.
#*
#* For a slightly more in depth documentation visit our docs website: https://vouchersplus.uhfinn.dev/
#*
#* ############################################################### *#
#* ####################### Primary Details ####################### *#
#* ############################################################### *#
# The name of the voucher, this is required for all created vouchers (Not to be confused with the ID, which is the file name)
Name: '&2&lLottery &fVoucher'
Voucher:
# The ICON used to represent the voucher
Item: 'PAPER'
# Whether the ICON should be enchanted
Enchanted: true
# The lore of the voucher icon
Lore:
- '&7Test your luck with the &2&lLottery &fVoucher'
- '&7Prizes Given: 1'
- '&7Prize List:'
- '&7- &a[VERY COMMON] &f&l$100'
- '&7- &2[COMMON] &f&l$250'
- '&7- &9[UNCOMMON] &f&l$1,000'
- '&7- &d[RARE] &f&l$2,500'
- '&7- &5[ULTRA RARE] &f&l$10,000'
- '&7- &6[LEGENDARY] &f&l$100,000'
#* ############################################################### *#
#* ####################### Effects Details ####################### *#
#* ############################################################### *#
# The minecraft sound ID and data to be played upon pouch redeem, don't add this section if you don't need it
Sound:
SoundID: 'ENTITY_PLAYER_LEVELUP'
Volume: 1
Pitch: 1
# The particle data to be spawned on the player upon pouch redeem, don't add this section if you don't need it
Particles:
ParticleID: 'VILLAGER_HAPPY'
Count: 50
Offset: 1
# The effect ran when the voucher is redeemed
# To get more information about the effects available, check out: https://vouchersplus.uhfinn.dev/additional-information/effects
Effect: 'None'
#* ############################################################### *#
#* ####################### Reward Details ######################## *#
#* ############################################################### *#
# The number of rewards that will be given upon redeeming the voucher
# Set to 'all' to give a player every item within the voucher (ignoring weighting)
RewardsPerOpen: 1
# The list of rewards within the voucher, currently a voucher supports up to 28 items, any extra items are ignored
Rewards:
1:
# The name of the reward
Name: '&f&l$100'
# The icon of the reward
Icon:
Item: SUNFLOWER
Amount: 1
# The weighted chance of getting the item, higher weight = higher chance (Doesn't have to add up to 100)
# If a weighting isn't provided, the item will automatically assume a weight of 100
Weight: 250
# The command to be ran if this reward is given to the user, use <playerName> as a placeholder for the players name
Commands:
- 'eco give <playername> 100'
# The message sent when a player wins this prize, this message is sent immediately after the commands are run to allow any PAPI placeholders to update
# You can delete this field if you would rather no message was sent
Message: '<prefix> &aYou have won &f&l$100&a!'
# The lore for the reward when previewed in the GUI
GUILore:
- '&7Receive $100 immediately'
- '&7Win Chance: &f<chance>%'
2:
Name: '&f&l$250'
Icon:
Item: SUNFLOWER
Amount: 1
Weight: 200
Commands:
- 'eco give <playername> 250'
Message: '<prefix> &aYou have won &f&l$250&a!'
GUILore:
- '&7Receive $250 immediately'
- '&7Win Chance: &f<chance>%'
3:
Name: '&f&l$1,000'
Icon:
Item: GOLD_NUGGET
Amount: 1
Weight: 125
Commands:
- 'eco give <playername> 1000'
Message: '<prefix> &aYou have won &f&l$1,000&a!'
GUILore:
- '&7Receive $1,000 immediately'
- '&7Win Chance: &f<chance>%'
4:
Name: '&f&l$2,500'
Icon:
Item: GOLD_INGOT
Amount: 1
Weight: 80
Commands:
- 'eco give <playername> 2500'
Message: '<prefix> &aYou have won &f&l$2,500&a!'
GUILore:
- '&7Receive $2,500 immediately'
- '&7Win Chance: &f<chance>%'
5:
Name: '&f&l$10,000'
Icon:
Item: GOLD_BLOCK
Amount: 1
Weight: 20
Commands:
- 'eco give <playername> 10000'
Message: '<prefix> &aYou have won &f&l$10,000&a!'
GUILore:
- '&7Receive $10,000 immediately'
- '&7Win Chance: &f<chance>%'
6:
Name: '&f&l$100,000'
Icon:
Item: GOLD_BLOCK
Amount: 10
Weight: 1
Commands:
- 'eco give <playername> 100000'
Message: '<prefix> &aYou have won &f&l$100,000&a!'
GUILore:
- '&7Receive $100,000 immediately'
- '&7Win Chance: &f<chance>%'
#* ############################################################### *#
#* ####################### Additional Data ####################### *#
#* ################## Do Not Touch This Section ################## *#
AdditionalData: null
# Note: It is important not to change a voucher files name after players have a voucher as it will become un-openable!
######################################################################################################
######################################################################################################
#### ______ _ __ __ _ ____ ####
#### | ____| | | \ \ / / | | |___ \ ####
#### | |__ __ ____ _ _ __ ___ _ __ | | ___ \ \ / /__ _ _ ___| |__ ___ _ __ __) | ####
#### | __| \ \/ / _` | '_ ` _ \| '_ \| |/ _ \ \ \/ / _ \| | | |/ __| '_ \ / _ \ '__| |__ < ####
#### | |____ > < (_| | | | | | | |_) | | __/ \ / (_) | |_| | (__| | | | __/ | ___) | ####
#### |______/_/\_\__,_|_| |_| |_| .__/|_|\___| \/ \___/ \__,_|\___|_| |_|\___|_| |____/ ####
#### | | ####
#### |_| ####
######################################################################################################
######################################################################################################
# Below is the third example voucher, you can use this file as reference for all future vouchers you create
# To create a new voucher just copy and paste this file and rename it to assign it a different voucher ID.
# Alternatively, create a file with the name of your pouch followed by the '.yml' file extension, and edit it exactly as you wish.
#*
#* For a slightly more in depth documentation visit our docs website: https://vouchersplus.uhfinn.dev/
#*
#* ############################################################### *#
#* ####################### Primary Details ####################### *#
#* ############################################################### *#
# The name of the voucher, this is required for all created vouchers (Not to be confused with the ID, which is the file name)
Name: '&c&lFOOD &fPackage'
Voucher:
# The ICON used to represent the voucher
Item: 'CHEST'
# Whether the ICON should be enchanted
Enchanted: true
# The lore of the voucher icon
Lore:
- '&7Gain a supply package full of food!'
- '&7Contains: Apples, Steak, Carrots, Potato, and Bread'
#* ############################################################### *#
#* ####################### Effects Details ####################### *#
#* ############################################################### *#
# The minecraft sound ID and data to be played upon pouch redeem, don't add this section if you don't need it
# To access a full list of available soundID's, view: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
Sound:
SoundID: 'ENTITY_PLAYER_LEVELUP'
Volume: 1
Pitch: 1
# The particle data to be spawned on the player upon pouch redeem, don't add this section if you don't need it
# To access a full list of available particleID's, view: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
Particles:
ParticleID: 'HEART'
Count: 20
Offset: 1
# The effect ran when the voucher is redeemed
# To get more information about the effects available, check out: https://vouchersplus.uhfinn.dev/additional-information/effects
Effect: 'None'
#* ############################################################### *#
#* ####################### Reward Details ######################## *#
#* ############################################################### *#
# The number of rewards that will be given upon redeeming the voucher
# Set to 'all' to give a player every item within the voucher (ignoring weighting)
RewardsPerOpen: all
# The list of rewards within the voucher, currently a voucher supports up to 28 items, any extra items are ignored
Rewards:
1:
# The name of the reward
Name: '&f5x Apples'
# The icon of the reward
Icon:
Item: APPLE
Amount: 5
# The command to be ran if this reward is given to the user, use <playerName> as a placeholder for the players name
Commands:
- 'minecraft:give <playerName> minecraft:apple 5'
# The lore for the reward when previewed in the GUI
GUILore:
- '&75x Apples'
- '&7Win Chance: &f<chance>%'
2:
Name: '&f5x Steak'
Icon:
Item: COOKED_BEEF
Amount: 5
Commands:
- 'minecraft:give <playerName> minecraft:cooked_beef 5'
GUILore:
- '&75x Steaks'
- '&7Win Chance: &f<chance>%'
3:
Name: '&f5x Carrots'
Icon:
Item: CARROT
Amount: 5
Commands:
- 'minecraft:give <playerName> minecraft:carrot 5'
GUILore:
- '&75x Carrots'
- '&7Win Chance: &f<chance>%'
4:
Name: '&f5x Potatoes'
Icon:
Item: POTATO
Amount: 5
Commands:
- 'minecraft:give <playerName> minecraft:potato 5'
GUILore:
- '&75x Potato'
- '&7Win Chance: &f<chance>%'
5:
Name: '&f20x Bread'
Icon:
Item: BREAD
Amount: 20
# The message sent when a player has received all other prizes, this message is sent immediately after the commands are run to allow any PAPI placeholders to update
# You can delete this field if you would rather no message was sent
Message: '<prefix> &aYou have redeemed the &c&lFOOD &fPackage'
Commands:
- 'minecraft:give <playerName> minecraft:bread 20'
GUILore:
- '&720x Potato'
- '&7Win Chance: &f<chance>%'
#* ############################################################### *#
#* ####################### Additional Data ####################### *#
#* ################## Do Not Touch This Section ################## *#
AdditionalData: null